Posted: Thu Jun 08, 2006 3:58 pm Post subject: Test Drive Unlimited
I know im looking forward to this game,but is any1 else?
Test Drive® Unlimited is redefining the racing genre online with M.O.O.R.: Massively Open Online Racing. It is the only game that allows for literally thousands of gamers to play within the same game world simultaneously.
The seamless online connection offers unlimited new challenges, opponents and competitions as well as monthly additions of vehicles, aftermarket parts, clothes and apparel;
More than 125 licensed vehicles from exclusive manufacturers including Lamborghini, Ducati, Aston Martin, Mercedes, Saleen, Shelby, and Jaguar;
Realistic cars and bikes: Amazing render quality and unrivalled interior details including full car functions such as radio, electric windows, horn, wipers and more;
Personalization: Upgrade each car or bike with options from the actual manufacturers’ catalog. Players create characters, buy new homes and garages, and tune and upgrade vehicles with aftermarket parts;
Create challenges or races from more than 50 game rules and settings. Upload your created challenges online to become part of the player community;
A gathering of communities: Players can create or join a club to talk, chat, trade, race or organize club-based competitions and tournaments;
Simplified match making and division based rankings make this game the most comprehensive and accessible online racing experience.
no not really not my sort of thing i only visit the forum about 20 times a day _________________
" It's not about dieing for your country, it's about making the other Bastard die for his!"
new demo out on marketplace 20th of august _________________
" It's not about dieing for your country, it's about making the other Bastard die for his!"
ATARI ANNOUNCES SECOND TEST DRIVE UNLIMITED DEMO
- Road Test Racing Reinvented with New Demo Coming to Xbox Live Marketplace -
The New TDU Demo is now scheduled for release Tomorrow (Thursday 24th August)
LYON, FRANCE – 23 August 2006 – Atari today announced the forthcoming launch of a new Test Drive Unlimited playable demo for the Xbox 360™ video game and entertainment system from Microsoft, via Xbox Live® Marketplace. Developed by Eden Games, Test Drive Unlimited has already excited gamers with its massive array of single player challenges and diverse online multiplayer delights. The new demo will be released Thursday August 24th 2006 featuring stunning new vehicles, new challenges, longer play time and a host of other enhancements to give gamers a tantalising taste of racing reinvented. Test Drive Unlimited is scheduled for release across Europe September 8th 2006.
The first Test Drive Unlimited playable demo, released during E3 2006 as part of Microsoft’s initiative to bring gamers closer to the event, was downloaded close to 200,000 times from Xbox Live Marketplace in one short week, bringing the demo in third place overall amongst all downloads during the period. Feedback from the global gaming community proved vital in giving Eden Games a clear direction to improve the quality of the final game and deliver the incredible experience Test Drive Unlimited now offers.
With the new demo allowing up to one hour of play in a 60km² area of the graphically polished and geographically accurate Hawaiian island of Oahu, players will have time to discover a stunning new house, three delicious new super cars – the Ferrari F430, Ford Mustang GT and AC Cobra – and one brutally powerful motorbike, the Kawasaki Ninja ZX-10R. Players can choose to accept one of the four new offline challenges, take on either of the two new online challenges with up to eight players racing simultaneously, launch instant challenges against anyone they encounter on the road, or just burn gallons of virtual gasoline tearing around the lush tropical roads in free ride. Other enhancements include tighter handling, snappy gear changes, customizable speed blur effects, optional in-car camera vibrations, improved lag allowing eight player online races, fully operational vsync, an incredible level of overall graphical polish, and much more.
“We know Xbox Live gamers in Europe are eagerly anticipating their next taste of Test Drive Unlimited,” said Richard Teversham, Platform & Marketing E&D EMEA, Microsoft. “Test Drive Unlimited gives gamers and their friends an innovative combination of driving skills, connected gaming where ever you are, and unbeatable graphics that harness the power of Xbox 360. This exclusive game is a great addition to the Xbox 360 portfolio.”
-more-
While the new demo gives a good flavour of what to expect from Test Drive Unlimited, it barely scratches the surface of the final game which offers over 1000 miles of roads, 90 of the world’s most exclusive super cars and bikes, and unlimited online challenges. Test Drive Unlimited is racing reinvented.
Test Drive Unlimited is scheduled for release across Europe September 8th 2006 and the new demo is available via Xbox Live Marketplace from August 24th 2006. For more information visit www.testdriveunlimited.com.
-ends-
See you in Oahu!!!!
Yeeha 1 hour of free roam,gonna love this,we can set up a online lan again and go for a look round the island eh Dave.Fancy a go on the bike? _________________
Posted: Mon Sep 11, 2006 6:41 pm Post subject: update
We would like to thank all the players for playing Test Drive Unlimited and reporting issues.
Atari, Eden and Microsoft are working on a Live product update for TDU which will fix various issues found after release. We are also working on increasing the server capacity, which will improve the performance, reduce the Clubs problems and connection issues (“TDU server unavailable”). This will be done no later than the end of the week.
The main issues reported are as follows:
Problem of progression being lost
The problem occurs when you sell a house which contains a car that you’re trying to sell on the E-trade: this creates an issue and the player’s progression is lost.
In order to resolve this, the E-trade system has been temporarily deactivated. You cannot currently trade vehicles with other players, although you can still sell your vehicles via the direct selling option.
The problem is being dealt with as a priority and we will let you know as soon as the E-trade system is operational again.
Issues with CLUBS
During recent peak hours the demand on the servers reached unforeseen levels, resulting in some invitations for clubs being lost and players being unable to resend them.
We are working on increasing the server limit, as well as fixing this issue with an update. The fix will check for lost invites and allow you to re-invite a player if the invitation was permanently lost.
Players may have noticed some "TDU server unavailable" messages during peak periods. This is partly due to the number of simultaneous players growing very quickly in a short time.
We are currently tweaking our server to improve the performances, so connection issues will be greatly reduced. The extension of the server’s capacity will also help to solve these issues.
Difficulty to find Friends
This is partly due to the server becoming saturated during peak hours. It will much easier to find your friends when the server capacity is increased.
Currently filters work only on the map - they are not properly implemented while driving. This will be fixed in the forthcoming patch and players will then be able to see only their friends in the game if they wish.
There follows some additional guidelines to make playing with friends easier:
How to play with your friends:
1- The first player goes into a less densely populated area as shown on the map, then zooms in to the island. Other people that want to join him then select him from the map. Players will join a session that’s not full in this area, so the chances are high that this will be the first player’s session.
2- As an alternative, the MS game invite is a very powerful tool, and can be used from a multiplayer lobby as follows:
- create a multiplayer private session
- send an invite to your friends
- race as you want in the created session
- if you get bored of the race you're in, you can change for another one and bring the whole party with you (option available once race is over, before restarting another one)
3- Another way to play with friends is to create a club, meet at the club and start play from there.
Problem in Drive-in
The game freezes when the number of custom challenges in a drive-in is above 256. This is fixed. The maximum number of available custom challenges in a drive-in is now set to 255. This is a server based fix.
The Update will increase this limit so that anyone can post a challenge anytime.
NOTE: The first Update was released on Monday September 11 which deals with a number of issues, but does not include any of the fixes listed above. The first Update fixes a small number of gameplay exploits (loopholes). We’ll keep you posted about the second Update.
We’re sorry for any inconvenience caused. Please continue to send your feedback to Atari and thanks for playing Test Drive Unlimited. _________________
" It's not about dieing for your country, it's about making the other Bastard die for his!"
Test Drive Unlimited for Xbox 360™ gets a serious tune up as thousands sign on daily for a blast of racing reinvented
Following the runaway success of Test Drive Unlimited on Xbox Live, Eden Games and Atari have delivered a host of enhancements with ‘Title Update 2’, available now on Xbox Live as a free automatic download to anyone with an Xbox Live connection.
Amongst the improvements in ‘Title Update 2’ are the reinstatement of E-trade, changes which make finding and racing with friends easier, further fine-tuning of the bike handling, a number of modifications to the clubs to improve usability, fixes to prevent ranking anomalies, the removal of a number of exploits (online and offline), crash fixes, upgrade of the server connection, improvements to grid vehicle positioning and more.
Microsoft provides product updates to anyone with a Live connection, even without a paid membership. If you have an Xbox Live connection, you will be prompted to download the update.
In addition to the update, as a result of the new motorbike dynamic and because of errors with some of the worldwide rankings, on Monday 20 November Eden Games will reset the following in-game worldwide server rankings for technical reasons (rankings saved locally will not be affected):
- Solo Time Challenge rankings
- Solo Speed Challenge rankings
- Solo Race Challenge rankings
The following rankings will remain unchanged:
- Ladder rankings in multiplayer Speed & Race Challenges
- Instant Challenge rankings
- Club rankings
An in-game message will be sent on Friday 17th November via the news system warning players three days in advance of the reset. Eden Games and Atari apologize in advance for any inconvenience caused.
The fixes and enhancements in ‘Title Update 2’ are as follows:
Enhancements:
• Motorbike handling tuned
• Easier to find your friends in Freeride: select the “friends” filter and click on a player to be automatically dropped in his playing session if session is not full
• Improvements to the management of game sessions in Freeride
• Speed filter added to prevent players from achieving impossible speeds in Speed Trap and Speed challenges
• Replay sequences improved
General:
• Menus: MY COUNTRY filter now fully loads when checking ranking leaderboards in the house
• Various crashes resolved
• Various exploits removed
• Progression no longer lost due to corrupted save games
• Player now always spawns at the correct house after reboot
• Gameplay fix: player can no longer irretrievably lose the current vehicle
• Microfreezes fixed
• Now possible to revert to normal paint after deluxe paint job
Multiplayer:
• E-trade now fully functional
• Clubs: no longer any issues when multiple inter- or intra-club challenges are hosted at the same time in the same club
• Players can now see each other after an Instant Challenge in Free Ride (previously if two users completed an Instant Challenge and returned to Free Ride with no other users in the session, the two users could not see each other in the session)
• Vehicle restriction must now be obeyed when accepting game invite
• Car now always correctly positioned on the starting grid, regardless of how many players enter and exit lobby
• Vehicles of players with low ping rates no longer show erratic behavior and disrupt gameplay
• Intermediate speed shown for speed challenges now always correct
• Host no longer always placed at the rear on starting line
• News messages of club invitations are no longer delayed or lost
• Drive in: limitation of 255 challenges posted removed
• Drive in: going down the first page in the list of challenge no longer makes the details of further custom challenges wrong
• Drive-in: challenges are now listed after completion of a challenge
• Incorrect record speed no longer cited in Speed Trap challenges
• Instant Challenges: Cars now always start at same point
• Gameplay: Player now able to accept Invitation to a Club after being ejected from another
• Multiplayer Races: vehicles now do not lack collision at beginning of race
• Monthly Multiplayer rankings are now based on a monthly frequency
• Users can now switch to Ready when accepting an Invitation from an Extra Challenge
• Time rankings fixed
• Speed rankings fixed
• Various exploits removed
• Police AI issues when disconnected from Xbox Live fixed _________________
" It's not about dieing for your country, it's about making the other Bastard die for his!"
Cheers for the update Dave finally bought a Daytona coupe off e-trade for 1mill, couldnt reserve it for some reason when i played,never got news that it was for sale,oh well got it now stage 3 goes over 210 mph in draft. _________________
you wont go far wrong with test drive is mostly about living that luxuary life stile and cruzing about in your faverite ride car or bike the game is HUGE!!!
_________________
" It's not about dieing for your country, it's about making the other Bastard die for his!"
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